In C++, operator overloading lets you redefine how operators (like +, -, [], ==, etc.) behave when used with user-defined types (classes/structs). It’s a form of compile-time polymorphism, making objects act more like built-in types.
In C++, the return type of a function (or operator overload) specifies what kind of value the function gives back to the caller.
The caller is simply the function that initiates a call to another function. The callee is the one being executed as a result.
In C++ (and C), when we talk about the left-hand side operand (LHS operand), we usually mean the expression that appears to the left of an assignment operator (=).
In C++, a prototype usually refers to a function prototype. It’s essentially a declaration of a function that tells the compiler the function’s name, the return type, the number and types of parameters, but it does not include the function body (implementation).
std::string& item means:
"item is a reference to an existing std::string object."
alias: (computing) a name that can be used instead of the actual name for a file, internet address, etc.
int x = 10;
int& ref = x; // ref is another name for x
ref = 20; // changes x to 20
In C++, void is a special keyword that essentially means “no type”.
If a function doesn’t return a value, you declare it with void:
void greet() {
std::cout << "Hello!" << std::endl;
// no return statement needed
}
Here, greet() performs an action but doesn’t give back a result.
In C++, the expression return *this; is very common inside class member functions.
class Number {
int value;
public:
Number(int v=0) : value(v) {}
Number& operator=(const Number& other) {
value = other.value;
return *this; // return the current object by reference
}
};
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