In C++, a member function is simply a function that belongs to a class (or struct). It operates on objects of that class and has access to the class’s data members (including private ones).
The -> is called the arrow operator in C++. It’s used when you have a pointer to an object (or struct) and you want to access one of its members (a variable or a function).
The dot operator (.) in C++ is called the direct member access operator. It’s used to access data members (variables) and member functions (methods) of an object, structure, or union directly.
In C++, an object is an instance of a class.
Think of it this way:
- A class is like a blueprint (it defines attributes and behaviors).
- An object is the real thing created from that blueprint.
#pragma once is a preprocessor directive in C++ that tells the compiler to include a header file only once per compilation, no matter how many times it’s referenced.It serves the same purpose as traditional include guards (#ifndef … #define … #endif), but it’s shorter and less error‑prone.
parse something: to divide a sentence into parts and describe the grammar of each word or part
Operator overloading in C++ is a way to give special meaning to operators (like +, -, ==, [], etc.) when they are used with user‑defined types (classes or structs). It’s a form of compile‑time polymorphism that makes objects behave more like built‑in types.
When you define a member function outside the class, you use the scope resolution operator to tell the compiler which class the function belongs to.
A global function is defined outside of any class. If there’s a naming conflict (e.g., a local variable or function with the same name), you can use the global scope resolution operator (::) to explicitly call the global version.
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