Inventory myInventory(5);
Inventory → the name of a class (or struct) you’ve defined earlier.
myInventory → the name of the object (an instance of the class).
(5) → this calls a constructor of the class Inventory that takes an int parameter.
So this line means:
“Create an object called myInventory of type Inventory, and initialize it using the constructor that accepts the integer 5.”
myInventory is an object of some class, say Inventory.addItem() is a member function of that class."Arrow" is a string literal being passed as an argument.So in C++, you’d typically define a class
Inventory that stores items (maybe in a std::vector<std::string>), and then implement addItem() to push new items into that container.The dot (
.) operator is one of the most fundamental symbols in many programming languages, including C, C++, Java, and C#. Its main purpose is to access members (variables, methods, or properties) of an object, structure, or namespace.When you create an object of a class, you use the dot operator to call its methods or access its fields.
In programming, when we say “call a method”, we mean asking the computer to run the block of code defined inside that method.
A method (or function) is a reusable block of code that performs a specific task.
To call a method is to execute it: the program jumps to that method, runs its instructions, and then comes back to continue where it left off.
Microsoft Copilot
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